Target participants: Researchers from a variety of disciplines interested in social interaction in games as well as gaming industry experts (but open to all)
Affiliation: University of Hohenheim, Chair of Communication Studies (Interactive Media and Online Communication)
Venue: University of Hohenheim, Stuttgart, Germany
Date: Jul 21 – Jul 23, 2011
The international conference “multi.player”, hosted by the University of Hohenheim (Germany), will take a closer look at the various forms of human interaction in digital games. The aim of the conference is to bring together researchers from a variety of disciplines interested in social interaction in games, including (but not limited to) the fields of communication research, media studies, sociology, psychology, education studies, and economics.The conference is co-organized by the TWG „Digital Games Research“, the „Sociology of Media Communication“ section of the German Communication Association (DGPuK) and the ERC research group „The social fabric of virtual life“.
– Professor Richard A. Bartle: “Types of Users of Player Types”.
Dr. Richard A. Bartle is Professor of Computer Game Design at the University of Essex, UK. He is best known for having co-written in 1978 the first virtual world, MUD, and for his 1996 Player Types model which has seen widespread adoption by the MMO industry.
– Professor Mark Griffiths: “Online gaming addiction: does it really exist?”.
Dr. Mark Griffiths works at the School of Social Sciences at Nottingham Trent University. He is one of the world’s leading experts in research on digital games addiction.
– Professor Torill Mortensen: “Phased out: togetherness and parallel play in multi-user games”
Torill Elvira Mortensen is associate professor at the IT-University of Copenhagen, Denmark. Her research is directed towards games and online culture, focusing on multi-user games and social media.
– Professor Yvonne de Kort: “How to win friends – gaming as a socially situated experience”
Dr. Yvonne de Kort is associate professor of environmental psychology in the research group Human-Technology Interaction at Eindhoven University of Technology. Her research focuses most on social interaction, well-being and health of people in virtual, mediated, or augmented spaces.
The thematic sessions will address to the following topics:
– Real Life – Virtual life
– Social interaction in games
– Risks and challenges of social gaming
– Learning and social games
– Co-located gaming
– Production and construction of games
– Design and social aspects of gaming
The conference program includes a special round table session „Industry meets academia“ featuring top industry professionals, and a first official meeting of the new TWG „Digital Games Research“. Fore more details, please visit the conference website at: